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SUITBORN NIGHT 3 SUITBORN Multi-Night Roadmap

V4.0 shipped Night 3 Kong — what is live, what is next, and how alpha updates will reshape the arc.

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Night 3 Roadmap

SUITBORN [ALPHA] - NIGHT 3 runs a multi-night kaiju arc inside one Roblox universe (7537130234, place 98274370174426). Nights 1–2 established Gojira fundamentals and Anguirus / Bart / Dart / Csybot multi-threat coordination. UPDATE v4.0 crossed the biggest milestone on this roadmap: Night 3 Kong is shipped and playable in alpha. This page now tracks what is live, what remains planned, and how to expect alpha iteration without treating old “TBD only” posts as current law.

Status board (post-V4.0)

Night / itemStatus
Night 1 — GojiraLive — baseline shift
Night 2 — Anguirus / CsybotLive — basement key, five suit pieces, generator, 6 AM
Night 3 — KongShipped in V4.0 — playable; tasks/AI may hotfix
Night 4 — MothraPlanned — not in V4.0
Night 5 — GhidorahPlanned — not in V4.0
Promo codesNone verifiedActive Codes
Latest headline patchV4.0 — Night 3 + bug fixes (Patch Notes)

If a creator publishes exact Kong timers without citing V4.0+, verify in your own lobby before copying strats.

What “shipped in alpha” means for Kong

V4.0 is a real content drop, not a private test place teaser. Kong nights use the same core loop:

  1. Tasks — higher opportunity cost during apex exposure
  2. Generators — tighter margins when power dips during chases
  3. Anxiety — longer stress windows on open ground
  4. Hiding — closets still mandatory; scale threats punish lazy routing
  5. 6 AM extraction — backlog tasks hurt more on Night 3

Because the game remains early access, SuperBao90 may:

  • Rename or reorder objectives between bug-fix builds
  • Tune patrol routes, camera spikes, or co-op desync fixes silently
  • Expand Codex entries as Kong discoveries stabilize post-V3.7 Codex repair

Playbook for players: read Night 3 — Kong for walkthrough framing and Kong Night 3 for entity counters — then revisit both after patch notifications.

Roadmap phases — revised timeline

Phase A — Nights 1–2 foundation (complete)

  • Core facility loop, cameras, anxiety, closets
  • Night 2 basement rules and Csybot assembly chain

Phase B — Night 3 Kong (live, iterating)

  • V4.0 enabled public Night 3 progression
  • Ongoing bug fixes and balance passes typical of launch month
  • Wiki content shifts from speculation to verified runs over time

Phase C — Night 4 Mothra (upcoming)

  • Announced as a future night; no V4.0 enablement
  • Expect new threat fantasy and task complexity — prep via stable Night 3 clears

Phase D — Night 5 Ghidorah (upcoming)

  • Fifth night in the planned arc; details TBD beyond official high-level plans
  • Treat social leaks as unverified until Patch Notes or experience updates confirm

We will annotate official signals when Mothra or Ghidorah enter test or public builds.

Player prep checklist (Night 3 live)

You are no longer “waiting for Kong.” You are learning Kong while Night 4 waits:

  • Stabilize Night 2 — dual callouts, basement camera blackout discipline
  • Master PC QoLM settings, V unlock mouse (Controls)
  • Plan classesBest for Night 3 for Kenji vs Worker roles
  • Budget Robux honestly — Night Vision (~150 Robux) and Clock are gamepasses, not codes
  • Ignore fake Kong codesKONG, NIGHT3, V40 circulate every hype cycle

Launch-month expectations (V4.0 window)

Historical Roblox horror content drops suggest:

  • Week 0 — broken edge cases, hotfix patches, fake code spam
  • Week 1–2 — first credible balance pass, Codex additions, co-op fixes
  • Week 3+ — meta stabilizes; entity pages swap caveats for verified tells

Bookmark Updates Hub and Patch Notes during that window.

Economy and rewards

Verified facts today:

  • Gamepasses — Night Vision, Clock remain primary paid QoL
  • Kenji Fujimoto — Bloodbath collab unlock, not a Kong drop
  • Codes — no active system; How to Redeem for future steps

If SuperBao90 adds codes, Active Codes updates same day.

What this wiki updates next

As Night 3 alpha stabilizes:

  1. Refine Kong Night 3 patrol and audio sections with verified data
  2. Append hotfix notes to Patch Notes when version strings change
  3. Extend tier advice on Best for Night 3 if class balance shifts
  4. Flip roadmap language for Night 4 Mothra when official builds appear
FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Is Night 3 Kong live after V4.0?

Yes. UPDATE v4.0 ships Night 3 Kong in the alpha experience. Balance and objectives may still change between hotfixes.

When will Night 4 Mothra release?

SuperBao90 has announced Mothra as a planned night but has not shipped it in V4.0. Watch Patch Notes and this roadmap for official signals.

Is Night 5 Ghidorah in the current build?

No. Ghidorah remains planned for a later milestone. V4.0 focuses on Night 3 Kong plus bundled bug fixes.

Will Night 3 launch include promo codes?

None are verified as of V4.0. Monitor Active Codes during update weeks — ignore third-party generator sites.

Does V3.7 count as the Night 3 update?

No. V3.7 was polish only. Night 3 content arrived with V4.0 — Night 3 + Bug Fixes.

What should I practice while Night 4 is in development?

Consistent Night 3 Kong clears on stable co-op comps. Night 2 skills still underpin every later night.