SUITBORN NIGHT 3 SUITBORN V4.0 Patch Notes — Night 3
UPDATE v4.0 ships Night 3 Kong plus bug fixes — what changed, what to retest, and how V3.7 compares.
This page documents SUITBORN UPDATE v4.0 — NIGHT 3 + Bug Fixes, the current headline patch for SuperBao90’s Roblox alpha horror experience SUITBORN [ALPHA] - NIGHT 3 (universe 7537130234, place 98274370174426). V4.0 is a content milestone, not another polish-only hotfix: Night 3 Kong is playable in alpha as of this update. Use these notes before your first Kong shift, after a break from the game, or when comparing footage labeled V3.7 versus V4.0.
V4.0 patch summary
| Category | Change |
|---|---|
| Content | Night 3 (Kong) enabled in the main alpha arc — no longer “preview only” |
| Roadmap | Night 4 Mothra and Night 5 Ghidorah remain planned; not in V4.0 |
| Controls (PC) | M — View Settings; V — Unlock Mouse (listed on official Roblox page) |
| Stability | Bug fixes bundled with the Night 3 drop — expect alpha iteration on tasks and AI |
| Codes | No verified promo codes — see Active Codes |
| Prior patch | V3.7 archived below — idle animations, Codex fix, minor polish |
Night 3 Kong — what shipped in V4.0
V4.0 marks the transition from roadmap speculation to live Night 3 shifts. Kong brings the franchise’s scale and vertical pressure fantasy into the same core loop you learned on Nights 1–2: tasks, generators, anxiety, closets, and 6 AM survival.
Honest alpha caveat: SuperBao90 can still tune objective lists, spawn timing, and bug fixes between micro-patches. Treat any ultra-specific “guaranteed Kong pattern” guide as stale until it cites V4.0+. For preparation and a living walkthrough frame, read Night 3 — Kong. For entity-focused counters, see Kong Night 3. For what is still coming after Kong, check Night 3 Roadmap — it now tracks shipped Night 3 plus Night 4–5 planning.
Recommended first Kong route:
- Re-read Controls — new M / V PC binds matter when adjusting settings mid-shift.
- Run one clean Night 2 walkthrough week if rusty — basement key, five Csybot pieces, generator, Bart/Dart basement rules still define facility literacy.
- Queue Night 3 with Night 2 veterans; assign camera, power, and flex roles before loading.
- First attempt: learn audio and safe closets over 100% task greed.
- Second attempt: apply Night 2 batching with shorter loops under Kong exposure.
PC control additions (official listing)
The Roblox experience listing now documents two PC keys that older wiki pages omitted:
- M — View Settings — open settings without hunting through Roblox chrome during a chase setup.
- V — Unlock Mouse — free the cursor when UI or camera modes trap mouse look.
Console and mobile players should still use in-game settings overlays; these keys are PC-first callouts. Full tables for every platform remain on the Controls guide.
Bug fixes (V4.0 bundle)
SuperBao90 grouped bug fixes with the Night 3 launch rather than publishing a granular public changelog — normal for Roblox alpha horror. Based on launch-week patterns, retest:
- Co-op desync during multi-floor chases or generator handoffs
- Camera desk entry/exit edge cases when anxiety spikes
- Codex entries after V3.7’s fix — confirm Kong discoveries register post-V4.0
- Class idle animations from V3.7 — ensure lobby presentation still matches loadout changes
Document reproducible bugs on official SuperBao90 channels; silent hotfixes help the whole player base.
What V4.0 did NOT add
Set expectations before you search social media:
- No verified promo codes — Codes Hub stays honestly empty; ignore
KONG,V40, orNIGHT3FREEspam. - Night 4 Mothra / Night 5 Ghidorah — announced as future nights, not part of V4.0.
- Finished, frozen Night 3 meta — alpha means task wording and balance can change; the Night 3 Kong guide will iterate with verified runs.
Archived: SUITBORN V3.7 (previous patch)
Before V4.0, the latest documented milestone was V3.7 — a quality-of-life and stability patch without a Night 3 content drop:
| V3.7 item | Detail |
|---|---|
| Classes | Idle animations for clearer lobby squad reads |
| Codex | Bug fix for missing or incorrect entries |
| Stability | Minor fixes typical of alpha hotfixes |
| Kong | Not launched — Night 3 remained roadmap/TBD until V4.0 |
If old clips show lobby idles but no Kong mode, label them V3.7, not V4.0.
Post-V4.0 retest checklist
| Step | Activity | Goal |
|---|---|---|
| 1 | Settings drill (M, V) | PC players confirm mouse unlock during UI |
| 2 | Night 1 baseline | Gojira audio + closet timing unchanged feel |
| 3 | Night 2 objectives | Basement key, five Csybot pieces, generator, 6 AM |
| 4 | Night 3 Kong | First live shift using Kong Night 3 tells |
| 5 | Codes audit | Active Codes — still no official strings |
Economy reminders
V4.0 did not announce gamepass pricing changes for Night Vision (~150 Robux) or Clock. Purchase only through Roblox. Scam sites spike after content patches — How to Redeem explains safe habits.
Related pages
- Updates Hub — hub index and update rhythm
- Night 3 Roadmap — Kong live plus Night 4–5 horizon
- Night 3 — Kong walkthrough — live alpha survival plan
- Class picks for Night 3 — Kenji, Worker, and co-op roles
Frequently Asked Questions
Quick answers to the most common questions.
Does V4.0 make Night 3 Kong playable?
Yes. UPDATE v4.0 ships Night 3 Kong in alpha. Exact tasks and balance may still change between hotfixes — use the Night 3 Kong guide for the current survival frame.
What are the new PC keys in V4.0?
The official listing documents M to view settings and V to unlock the mouse. See the Controls guide for full PC, console, and mobile bindings.
Did V4.0 add promo codes?
No verified promo code system shipped with V4.0. Active Codes remains empty until SuperBao90 publishes official strings.
How is V4.0 different from V3.7?
V3.7 was polish: idle animations, Codex fix, minor stability. V4.0 is the Night 3 Kong content drop plus bundled bug fixes.
Are Night 4 and Night 5 in V4.0?
No. Night 4 Mothra and Night 5 Ghidorah are still planned. V4.0 focuses on Night 3 Kong in the current alpha build.